SCI11 cursors are just Views so they will upscale fine). ![]() Cursors are not yet replaceable (black and white cursors from SCI0-SCI10, that is. This also means that replacement art assets must also not be aspect ratio-corrected. This squishes the image horizontally however instead of stretching vertically so the width becomes less than the width of the assets which is a bit of resolution reduction instead of expansion. Aspect Ratio Correction is not possible, however, you can hack it by setting ScummVM's global graphics settings to OpenGL and setting the Stretch Mode to "Fit to window (4:3)". However, support is planned for SCI32 and for AGI. This works for SCI0 games (EGA) all the way up to SCI1.1 (most of them anyway). It can also as of just recently allow replacement WAV files for MIDI sounds/songs. Jason, it would be great if Scummvm could be folder imported normally and the retroarch core listed properly under Scummvm emulator category and not Snes.EDIT: Updates as of February 2021: An individual named Myles Johnston has created a fork of ScummVM he calls ScummVMx which (currently for SCI games only) allows replacing art assets at 4x the resolution (usually the resolution of ESRGAN upscaling models) for Pictures (visual and priority), Views, and Fonts with full alpha channel transparency (except priority screens which must be 1-bit alpha). ![]() I have tested this hack with retroarch citra core but it fails to populate in Launchbox, most likely because that core is not referenced anywhere else by Launchbox. Interesting note: this "hack" to use non listed retroarch core only works if the retroarch core in question is already referenced elsewhere by Launchbox, currently the Scummvm core is wrongfully listed under an snes retroarch emulator core (!). This has been tested by me to work and launch games from LB properly under both Android 12 and 13. This requires Scummvm games to be added one by one in Launchbox, as there is no folder option import option currently available for Scummvm. It requires to manually edit the Scummvm xml and replace the emulator lines by the version of retroarch that is installed and the second line to the RA core of Scummvm (scummvm_libretro_android.so) I have found a workaround to allow Launchbox to launch ScummVM games by using retroarch ScummVM core! scummvm file the same as the folder it goes in, is because in notepad++ there is a command that search for anything in the "" and doubles it automatically the way android needs it 2 Carr scummvm.so for example for monkey island my folder is named monkey and the scummvm txt file in the folder is named natively android cannot read within subfolders to launch games like a pc can.so the trick is the database or XML or whatever is used to recognize the game for launchbox each game needs to be done like this example.again monkey is the example.game name=monkey/monkey.if written like this android will look in the folder monkey then look for a file named monkey.and as long as u have rom ext (.scummvm) it will launch with no issues.now the reason why I name the. open the text file and write down the name of the official scummvm shortname it has.I then save the text file the same name as the folder.and for extension it must be. Scummvm for android is tricky.now I havent tried launchbox yet but I know android and pretty much how to emulate everything on android.now because many different games have similar named files all games will be in subfolders.inside the game folder will be all the game files for that particular game.what u need to do is make a blank text file.
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